Resume
Experience
August 2023 – Present
ADJUNCT ASSISTANT PROFESSOR
Division of Games - University of Utah
Salt Lake City, UT
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Restructured courses to match current and evolving industry pipelines and methods
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Instructed interdisciplinary groups of students in the traditional approach to concepting, pitching, and developing games and prototypes in Unreal Engine 5 and Unity
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Instructed interdisciplinary groups of students in concepting, pitching, and developing alternative games with the purpose of relaying more than just entertainment to the audience in Unreal Engine 5
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Instructed interdisciplinary groups of students in concepting, storyboarding, and producing 3D real-time short films and in-engine cinematics and interactive machinima in Unreal Engine 5
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Instructed students in the creation and implementation pipeline of game assets and content including textures, materials, static and skeletal meshes, rigs and animations, optimization, baking maps, etc.
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Created multimedia lecture and demo materials to enhance student learning
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Further refined lecture and class materials to ensure advanced student knowledge of methods for 3D asset creation, game design and development
August 2019 – August 2023
ASSOCIATE INSTRUCTOR
Entertainment Arts and Engineering - University of Utah
Salt Lake City, UT
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Restructured courses to match current and evolving industry pipelines and methods
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Instructed interdisciplinary groups of students in the traditional approach to concepting, pitching, and developing games and prototypes
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Instructed students in the creation of high-quality 3D models, efficient and clean topology, the importance of edge flow, and becoming fluent in the character and asset creation, optimization, baking, texturing, and implementation workflows and pipelines
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Created multimedia lecture and demo materials to enhance student learning
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Further refined lecture and class materials to ensure advanced student knowledge of methods for 3D asset creation
June 2018 – Present
YOUTH AND CONTINUING EDUCATION INSTRUCTOR
Entertainment Arts and Engineering - University of Utah
Salt Lake City, UT
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Developed and restructured courses guiding students through many aspects of game design, development, and prototype creation in Unreal Engine 5
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Created multimedia class materials, lectures, and demos to accommodate different learning styles and ensure student comprehension of class content
Education
August 2018 – April 2020
UNIVERSITY OF UTAH
Master in Entertainment Art and Engineering: Technical Art
Salt Lake City, UT
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Thesis: Game-Ready Houdini Simulations and Visual FX for Unreal Engine and Unity3D
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Game creation in interdisciplinary teams using Unreal Engine, Unity3D, MonoGame
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3D, VFX, and Technical Artist on Alt-Ctrl game Goodbye and thesis game Mya of the Desert (steampowered.com)
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Digital Content Creation TA
August 2014 – April 2018
UNIVERSITY OF UTAH
Bachelor of University Studies, EAE Emphasis
Salt Lake City, UT
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Focused on 3D art and asset creation for use in Unreal Engine and Unity 3D as well tools and tool creation to streamline implementation
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Game creation in interdisciplinary teams using Game Maker, Unity3D, Unreal Engine
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3D Artist and Level Designer on thesis game Kickshot (steampowered.com)
Curriculum Development
Game Design Studio (Age 11-13, 14-17)
Game Design: Multiplayer Madness
Advanced Game Design Studio (Age 14-17)
Game Design: Wreckless Racers
EAE Girls: Game Design
Game Design: Arcade Classics
Game Design; 3D Worlds
Game Design: Side Scrolling Adventures
Game Design: First Person Action
Skills
Autodesk Maya
Houdini
Unreal Engine
Substance Designer/Painter
Blueprints Visual Scripting
Photoshop